Game-play
- Highly customizable weapon system
- Land, sea, and air vehicles
- NPC population
- Economic, and political game-play
- Natural resource exploitation
- Faction based systems
- Dynamic conditional event systems
Environment
- Seasons
- Day/night cycles
- Weather Extremes
- Realistic Lighting
Multiplayer
- Massive open world.
- Open-ended/sandbox game-play
- Text Chat
- Voice and proximity voice
Clan Management
- Web and in-game clan management
- Very open framework to support your clans structure
- Asset ownership management
- Very customizable permission and access management
- Association/alliance/coalition management
- Operations planning and in-game integrations
- Streamlined member on-boarding
- Deep integration with external services like Discord and Steam
We have much more on the table, but implementation and/or operation may change before release. As things reach a more finished state, we will add more and more to this list.