A liminal horror roguelike exploring Dad's endless procedurally-generated office building.
Background
It's a Friday night in 1998 and you're 9 years old. Dad brought you to his office for a work emergency, but you wandered away and got lost. As you move through the giant building, you start to feel like you're not alone.
Gameplay
Explore offices, hallways, bathrooms, stairwells, elevators, atriums, and more as you wander through an endless building in this liminal office roguelike. Each run is completely different with randomized areas and encounters. Dangerous monsters track and follow you. Look for clues and keys to progress through locked doors. Stack items to increase movement speed, combat abilities, and stealth. Find makeshift weapons to defend yourself. Run and hide as long as you can.
Procedural Generation
All areas of the office are procedurally generated. These are not cookie-cutter rooms randomly snapped together. Instead, complex spaces are mapped and built using individual wall pieces, floors, ceilings, and doors, then populated with furniture and items to create completely unique and different spaces on every play.