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About Ballotoro

Ballotoro - about the game

Roll more balls.

That’s right — not dice, balls.

You start with 10 rolls and try to collect as many points as possible.

What if you found a way to stay longer… and earn 100x more than your last run?

If you love optimizing numbers, for even bigger numbers,

Or if you like theorycrafting and rerolling for that “I finally found it” moment —

Ballotoro is made for you.

What is Ballotoro?

A relaxing, chill, minimalist incremental roguelike built around short rounds and satisfying combos.

Each ball rolls in a random direction.

When balls collide:

  • You gain points.

  • You earn XP to level up.

  • You build energy to gain back rolls.

Roll. Shop. Repeat.

Each round takes under 5 seconds. Getting back in takes even less.

You’ll stack stats like an RPG, buy perks that multiply outcomes,

and push toward your next breakthrough.

There are no enemies, bosses, ammo, or equipment to manage or remember.

You’re free to reach the end goal (1 million points)

Or chase high scores against your friends (or their cats).

A note from the dev

Yes, the game is in beta, and if you’re thinking you should wait for more content, you are correct!

But if you’re here to see the wild builds, the busted combos, and the core loop in action:

Welcome

I’m constantly testing new ideas and balancing the experience, inspired by roguelike elements. But as a solo dev with two arms, one brain, and a tight budget… there’s only so much I can do at once.

This will be a long ride — expect plenty of updates, experiments, and small playtests you can join. You are free to tell how you feel. What clicks. What sucks. You can influence what will come next.

If you’ve got feedback, bugs, or just want to say you liked it (or hated it), don't hesitate to reach out. Your messages are valuable and motivate me to roll harder.

I’ll do my best to respond and support.

: )