Nothing is symbolic. Everything hurts.
ToMyXÂ is an intense twin-stick action game where emotional conflicts turn into chaotic battles inside a surreal television program inspired by real events. Fast-paced combat that tests your reflexes, strategy, and ability to make decisions under pressure.
Break emotional defenses.
Absorb memories.
Survive relationship dynamics transformed into pure combat.
Each encounter is born from a real experience reinterpreted as a playable mechanic.
Combat that confronts
The system revolves around a constant duality:
Shoot to attack and break through defenses.
Absorb to pull, destabilize, and reveal.
The pace is fast and deliberately chaotic. Each relationship introduces unique patterns that force you to adapt. There are no generic enemies — every chapter changes the rules.
The show doesn't end in the arena
Between battles, the story unfolds in Visual Novel format.
Conversations, memories, and choices build the narrative of the program. Decisions don’t just alter dialogue nuances — they influence how each relationship is interpreted and how the show evolves.
Everything leads to the Final Judgment.
During the Judgment, what you’ve lived is evaluated. Your choices, the way you fought, and the memories you absorbed determine the outcome. It’s not just about winning. It’s about understanding.
Each decision brings you closer to one of the game’s multiple endings.
Real relationships turned into trials
The program transforms real romantic experiences into interactive challenges. Scenarios, enemies, and mechanics are inspired by real relationships reimagined as a playable spectacle.
Action shows the conflict.
Narrative reveals its origin.
The Judgment decides what you’ve learned — or haven't.
Key Features
Fast and chaotic twin-stick action.
Dual system of shooting and absorption.
Visual Novel with choices that influence the ending.
Minerva, the show’s charismatic and seductive host.
Inspired by real events.