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Date de sortie : Coming Soon
Éditeur : Relentless Dark
Développeur : Relentless Dark Solo Dev
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Ă€ propos de Relentless Dark

Relentless Dark - Ă  propos du jeu

I'm just a dude who got bored and wanted to make a fun but scary coop zombie game. If I can do it you can too! It's always been my dream to develop and release a game one day - even if it sells just one copy Thanks again for all of the amazing feedback so far! Can't wait to play this with you all

This project has been a labor of love, and I’m so grateful that Steam allows me to share my passion with the community. I'm currently aiming to create the most intense and terrifying coop zombie horde experience possible, and I'd love for you to join that journey.



After the baseline initial build is released, I plan to allow the community to help steer development as I continue working on it (based on ideas, feedback, concerns, etc.). This is truly my one beloved game that I plan to endlessly improve over the span of many, many years. I know, I know—it sounds like the classic never-ending "Early Development Beta" game that never actually fully releases. The difference, though, is that a lot of times those games never reach a fully stable or enjoyable state that meets the standards of a "released" game. All of the necessities to meet the standards of a "released" game will definitely be there in the near future—but the constant updates and improvements to simply make the game more fun (or scary) will never end! I just don't think I could ever consider this game "done" and set it on a shelf to collect dust. I have the mindset of: how good of a game can one guy make over the span of several years because he genuinely enjoys working on it? Have you ever sat and stared at your Steam library and then had no real burning desire to play any of them? I get that feeling almost every day because I simply have more fun working on my game instead. Every now and then though, I will definitely hop on a game or two with some friends on the weekends. But for Relentless Dark—the game modes, the mechanics, all of it—will be an ever-evolving journey of pursuing the absolute perfect zombie horde game.



Peeking into my daily development life: I have a near-term scope and a far-term scope, and I try to spend at least 90% of my time focusing on the near-term scope. The near-term scope is more of the "necessities"—what I absolutely need to have in order to achieve an enjoyable gaming experience upon that initial release. My far-term scope involves things that are more of the "nice to haves" and "one days," such as a full story campaign and other crazy, far-fetched ideas. I'll eventually be getting closer and closer to working on those far-fetched ideas, and I honestly can't wait to finally get there. But once I cross that line of "no more necessities required" and I'm only focusing on those "cool ideas," I will transition this game out of "Early Development" and into a "full release" at a slightly higher cost. In the meantime though, I don't mind practically giving this game away for free because well - your feedback, ideas, and awesome support are genuinely priceless!



Fortunately, I don't rely on this game for groceries, and I am able to squeeze time in between my job and being an awesome dad



Disclaimer: As one dude who is still learning as I go, I have absolutely leveraged every possible tool to assist me in reaching my goals. This mostly pertains to the art and graphical assets available in Unreal Engine. The majority of my time so far has been spent on the actual gameplay mechanics, animations, physics, AI blueprints, enemies, guns, maps, menus, networking, etc. I would not consider myself an expert on the graphical art side of things, so I have definitely used all of the free tools and assets available in Unreal Engine to help get me where I am today. But who knows—eventually, I could always do a big graphical asset/character overhaul if I wanted to. Fortunately, it is pretty easy to swap those things out on the fly with Unreal Engine. If you ever want to pursue developing a game yourself, I would highly recommend doing the same! Don't let the things that you may lack block you from reaching your goals! If you are the opposite of me and amazing at graphical assets/art but struggle on the coding side of things—there are so many awesome tools, guides, and tutorials out there that can help slingshot you through those struggles to help make your dreams come true too—thanks to the (sometimes) wonderful internet!



*INSERT GENERIC STEAM DESCRIPTION BELOW*



Relentless Dark is designed to be a pulse-pounding, 4-player cooperative zombie horde game, where teamwork and instinct are pushed to their absolute limits. With a haunting atmosphere, brutal combat, and unforgiving AI, every moment will feel like a fight for survival. Can you and your friends endure the relentless onslaught, or will the darkness swallow you whole?



Thanks truly for reading!

TL;DR
Yes

Interface:
English
Audio:
English

Configuration requise

Minimum :

  • Système d''exploitation: Windows 10 64-bit
  • Processeur: Intel Core i7-9700 / AMD Ryzen 5 5500 (equivalent or higher)
  • MĂ©moire: 16 GB RAM
  • Graphismes: NVIDIA GeForce GTX 2060 / AMD Radeon RX 5700XT / Intel Arc A750 (equivalent or higher)
  • DirectX: Version 12
  • Stockage: 60 GB available space

Recommandé :

  • Système d''exploitation: Windows 10 64-bit
  • Processeur: Intel Core i7-9700 / AMD Ryzen 5 5500 (equivalent or higher)
  • MĂ©moire: 16 GB RAM
  • Graphismes: NVIDIA GeForce GTX 2060 / AMD Radeon RX 5700XT / Intel Arc A750 (equivalent or higher)
  • DirectX: Version 12
  • Stockage: 60 GB available space

Historique des prix

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FAQ

8 questions

Avant de commencer à chercher une clé CD Relentless Dark pas chère, prenez un moment pour vérifier l'essentiel. Développé par Relentless Dark Solo Dev. Publié par Relentless Dark. Date de sortie PC : Coming Soon. Genres : Action, Early Access. Catégories : Multi-player, PvP, Online PvP, Family Sharing, Co-op, Single-player, Full controller support, Online Co-op.

Q Puis-je jouer Ă  Relentless Dark sur Steam Deck ?

Non, pas pour le moment. Valve indique que Relentless Dark n'est pas pris en charge sur Steam Deck, donc il ne se lance pas via Proton actuellement. Gardez un œil sur XD.deals - nous suivons les avancées Proton et les correctifs de la communauté, et nous le signalerons dès qu'il existera une méthode fonctionnelle pour jouer à Relentless Dark sur Steam Deck.

Oui. Une version Steam de Relentless Dark existe. Choisissez n'importe quelle offre marquée Clé Steam sur XD.deals, activez-la dans le client desktop et jouez à Relentless Dark sur Steam PC.

Oui. Une fois votre clé Steam activée, vous pouvez lancer Relentless Dark en mode hors ligne via Steam. Vos sauvegardes se synchroniseront la prochaine fois que vous serez en ligne.

Oui, vous pouvez acheter une clé Steam Relentless Dark directement sur le Steam Store. Sur XD.deals, nous agrégeons toutes les offres Steam DRM disponibles afin que vous puissiez comparer les bons plans Steam Relentless Dark pas chers au même endroit.

Pour le moment, nous n'avons aucune offre en direct pour Relentless Dark 2 - boutiques officielles (0) et keyshops (0) indiquent le jeu comme épuisé ou temporairement indisponible...

Avec XD.deals, les joueurs PC voient instantanément où acheter une clé Steam Relentless Dark PC pas chère. Notre moteur de comparaison en temps réel et notre base de coupons sélectionnés suivent chaque boutique officielle et keyshop fiable - vous n'avez rien à faire. En ce moment, nous détectons ce jeu dans 0 offres en direct de boutiques et de keyshops.

Pas encore. Il n'y a pas de fiche Steam pour Relentless Dark actuellement, donc vous ne pouvez pas acheter Relentless Dark sur Steam aujourd'hui. À la place, parcourez les autres offres Relentless Dark sur XD.deals - les boutiques officielles et keyshops proposent souvent des versions sans DRM ou des clés de launcher pour jouer en attendant une sortie Steam.

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