Dune - Adventures in the Imperium
The Dune: Adventures in the Imperium  roleplaying game takes you into a far future beyond anything you have imagined, where fear is the mind killer so be sure to keep your wits about you. The Imperium is a place of deadly duels, feudal politics, and mysterious abilities, noble Houses politic constantly for power, influence, and vengeance in a universe where a blade can change the fortunes of millions. Build your House, carve your place in the universe or rebuild an ancient lineage and fight for the Imperial throne.ÂTake your characters on a journey through the storied worlds of Frank Herbert's sci-fi masterpiece, inhabit elite agents working for noble Houses where Mentats, Swordmasters, Spies, Bene Gesserit Sisters, Devious Advisors, or even desert Fremen join together to follow your banner. Â
Whoever you choose to be, remember that those that control the spice control the universe.Â
The Dune: Adventures in the Imperium core rulebook contains:
- Everything you need to create your own stories of intrigue and adventure on the sands of Arrakis as agents of a powerful noble House.
- A brand new version of the 2D20 System adapted specially for the Dune
- An extensive look at the Imperium, its society, factions, history, technology, culture, faith and more.
- Guidelines for novice and experienced gamemasters on how to run Dune -themed adventures and campaigns of intrigue and adventure for the elite agents of a noble House.
- Rules for creating a noble House of your own, from House Minor to Major House, detailing its holdings, areas of expertise and agenda.
- Systems for architect play, where you become the puppet masters, moving agents to your designs to serve your House.
- An introductory adventure designed to quickly get you and your fellow players involved in the byzantine plots of the Imperium on Arrakis.