Comprar Fantasy Grounds - Lemurian Legends: The Complete Adventures (Barbarians of Lemuria) PC

Este contenido requiere el juego base: Fantasy Grounds Classic

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Lanzamiento: 10 mar 2020
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Fantasy Grounds - Lemurian Legends: The Complete Adventures (Barbarians of Lemuria)
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Sobre Fantasy Grounds - Lemurian Legends: The Complete Adventures (Barbarians of Lemuria)

Fantasy Grounds - Lemurian Legends: The Complete Adventures (Barbarians of Lemuria) - sobre el juego

Seven single-session adventures pack Lemurian Legends: The Complete Adventures for Fantasy Grounds, built for Barbarians of Lemuria: Mythic Edition. Players tackle jungle hunts stalked by unseen beasts, haunted harbors with glowing lighthouses, ship graveyards hiding dark secrets, mountain ruins haunted by ghosts and mummies, desperate chases from grooth war-parties, floating citadels unleashing winged demons, and cursed forests yielding rare greyl wood. Each scenario fits one intense session in this indie RPG strategy module. Run these tabletop tales on PC with Fantasy Grounds version 3.3.7 or higher, paired with a Barbarians of Lemuria ruleset license. GMs and players who favor quick, self-contained fantasy quests in perilous Lemurian wilds find ready action here.

Lemurian Legends: The Complete Adventures

Seven single session adventures for Barabarians of Lemuria: Mythic Edition.

Bloodhunt!

Somewhere above the canopy of scarlet and jade foliage the sun must be glaring. A line of porters, hunters, and trackers slash their way through the steaming jungle, pausing only to wipe sweat from their brows or slap at insects.

Without warning, the surrounding gloom goes deathly still. Even the incessant chatter of birds high in the zannibal trees stops. The safari members eye each other uneasily, hands straying to weapon-hilts. Then: a thunderous roar shatters the quiet.

The echoes die. Atop his kroark, broad- shouldered Lax Dhalv chuckles at the party's reaction. "Just a bouphon - and a small one." Still, his dissipated eyes scan the surrounding vines, and he uncoils the braided whip from over his shoulder. "Make haste. We need to reach the encampment by nightfall."

Grumbling, the group resumes its pace through verdant hell. A dusky-skinned Shamballan tracker, long accustomed to jungle ways, shakes her head. "That was no bouphon..."

Children of the Void

"Under bright skies, the silted harbor of Skara-Issk glitters along her rotting wharves and ruined avenues. But the eye is drawn west, upwards, towards the massive tower that served as a lighthouse back when ships' prows cut the waters of the bay. Come nightfall, the tower's apex flares with a brilliant bluish-white that no hand tends, and no fuel feeds. Who can say what the lighthouse of Skara-Issk guides now . . ."

Crimson Shoals

Wind-driven rain pounds the dark outcroppings of reef, churning the nearby shoals into froth. Despite the gloom, occasional lightning flashes reveal a small forest of splintered ship's masts, shattered keels, and barnacle-encrusted hulls. This watery hell is a ship's graveyard!

Less than a quarter-league's walk (or swim) looms the silhouette of a massive funerary barge. But why is this ungainly, low draught craft beached here, in the Gulf of Satarla? Doubtless, the answer lies somewhere below her dark decks...

Ghosts in the Moontower

The Heroes are traveling through the mountains of Besharoon, where they chance upon a village of peaceful herders. A mysterious archway and rumors of fantastic wealth draw them even higher into the crags, to the site of an ancient ruin.

The characters discover crypts guarded by masked mummies, but the biggest surprise

is a slender bell-tower that appears when moonlight bathes the central plaza. Inside the tower, ghosts enjoy an eternal celebration.

One ghost in particular wants the Heroes to trigger the means of his release. Depending on their actions, the characters could unwittingly free an army of shambling mummies!

Shades of Yggdar

Being pursued by a murderous war-party of grooth, the Heroes are two days into the chase. They have only slept in snatches, tasted few scraps of food, and are cold, tired, and thirsty. Always, it seems, the grooth war-party is close on their heels. Feral eyes glinting in the near-distance. The PCs are just breaking a hasty camp, when a scouting party of grooth come upon them.

The Skyward Citadel

Travel-stained and weary the heroes arrive before the gates of the bustling city. However the usual routine of the metropolis has been shattered by the arrival of a floating castle, hovering like a storm cloud over the palace. At night, "winged demons" swoop down from caves located on the underside of the castle and snatch unwary nobles away for ransom.

The Unholy Greyl

Greyl wood - precious, rare and prized by the nobility of Satarla. The catch? Greyl grows only in a coastal forest near the Festrel Swamp, haunted by nocturnal horrors.

Working with the merchant captain Saval Krael, will your dreams of wealth be realised?

Converted by: Dallas Scott Myers

Released on December 12, 2019. Designed for Fantasy Grounds version 3.3.7 and higher.

Requires: An active subscription or a one time purchase of a Fantasy Grounds Full or Ultimate license and a one time purchase of the Barbarians of Lemuria ruleset.
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FAQ

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Antes de buscar una CD Key barata de Fantasy Grounds - Lemurian Legends: The Complete Adventures (Barbarians of Lemuria), revisa lo esencial. Desarrollado por SmiteWorks USA, LLC. Fecha de lanzamiento en PC: 10 mar 2020. Géneros: Strategy, Indie, RPG. Categorías: Multi-player, Family Sharing, Co-op, Downloadable Content, Cross-Platform Multiplayer, Partial Controller Support.

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