Features
- Dynamic lua: CineGuru MAX leverages the power of dynamic lua. Use sliders, text boxes and drop-downs to easier tweak behaviours to your liking.
- Visual logic system: Connect elements together using MAX's intuitive visual logic system.
- Light markers: Program complex lighting sequences where lights fade in, move, and point at whatever you want.
- New skills for your actors: Tell your actors exactly where to look, hide their weapons, and have them activate other entities in your level.
- Cameras that Pan, tilt and roll
- Move in any direction
- Smoothly fly along complex nodal paths you create
- Zoom in or out
- Utilise Perlin noise-based camera shake, available on command, helping you simulate handheld moves or emphasise big impacts
- Track any entity in your level
- Change your camera's subject during a shot (up to 30 times per shot!)
Actors that:
- Move to their marks and hit them every time!
- Animate and talk according to text files you create
- Teleport or vanish on command
- Switch back into NPCs and enemies after your cinematic is done*
Triggers that:
- Trigger a cinematic from a zone
- Trigger a cinematic from an entity e.g. a switch
- Display static sprites on screen
- Loop image sequences on screen
- Play or loop a sound effect right on cue
- Trigger any entity based on what camera is activated
Plus:
- Brand new vector library to enable smooth camera movements
- Music volume commands to raise and lower music when actors are speaking
- Subtitles, which can be called in line by line as your actors speak
- Rolling credits
- Fade in and fade out to black
- A comprehensive instruction manual packed with examples and detailed explanations on every function
- 3 x example fpm map files so you can see how various system work first-hand
As with the original GameGuru Classic version, CineGuru MAX continues our collaboration between coding genius AmenMoses and award-winning filmmaker Avenging Eagle, who together form Tanner Productions
"With Cine|Guru we set out to create a pack, crammed with features, that is simple enough for anyone to use, from seasoned film makers looking to direct engaging machinima cinematics, to beginners simply wanting to place a security camera in their level. Behind the frankly mind-boggling maths was a desire to create a set of tools to enable anyone, of any skill level, to create and do as much of that creation right in the editor as possible."