Zombies Per Minute is a factory-building roguelite where everything you build is measured by one thing: how many zombies you can kill per minute. Yes, really.
In this game, you are the Operator, a machine guided by CLAIRE, an orbital AI searching for survivors in a world overrun by the dead.
Your mission is simple: build, survive, automate, and push your ZPM score as high as it'll go.
All runs are different, depending on the maps, buildings, upgrades and operators you unlock when you succeed building high-ZPM outposts.
BUILD
Every game starts from scratch. Scout the area to decide what to build, where you'll setup your defenses and what kind of resources you have access to.
AUTOMATE
An operator is fast, but cannot do everything manually. You'll need to automate and scale your small outpost into a huge, massive zombie shredder. The factory must grow. And it must grow fast.
SET UP DEFENSES
Set and arm your perimeter depending on the map geography and also we heard some zombies have mutated, whatever that means. You might need bigger guns. Oh and keep the ammunition flowing.
UPGRADES
We don't know what happened on Earth. Sending Zombies' DNA to CLAIRE might help us receive CPU Upgrades for the Operator. Pick wisely, as only 6 kind of upgrades can be chosen from.
REPEAT
Every outpost helps us learn more about what happened. New buildings, new areas, new upgrades and even new operators can be unlocked or improved; helping us venture deeper and deeper.
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The game is in active development. Balance, Upgrades, Buildings, etc. are all currently being designed and tested.