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HOW DEEP DOES YOUR GUILT GO?
You are thrown into a constantly changing nightmare by The Keyhole. Keys, locked doors, and secret passageways create a tense exploration loop in each of the procedurally generated rooms you enter. Your allies are light, sound, and stealth; your mistakes cause the house to change. Deal with growing dangers and choose between making amends or going deeper into the shadows.
Heavily Inspired by LSplash's "Doors"
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Features
Each run creates a new room, but some offer set high-stakes moments. Procedural horror with handcrafted beats.
Anomalies that take into account player behavior, room state, and progression to generate significant tension are known as context-aware anomalies.
Multiple endings can result from moral decisions and found memory fragments that impact abnormal behavior in replayable narrative paths.
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Anomalies
There are things in the house that seem like fears given a shape. Anticipate the following:
- distort your perceptions or temporarily make movement feel incorrect;
Reward keeping a room lit or punish lingering in the dark;
- pose as doors or useful objects, but their true purpose is revealed;
- stalk with only sound as a clue from the outskirts of sight;
React when the surroundings are overstimulated (too much light, too many noises).