Open Mod 2025 PC kaufen

Open Mod 2025 ist kostenlos spielbar! Lade es auf Steam herunter und spiele sofort los.

Veröffentlichung: 26 Juni 2023
Steam:
Mixed (893)
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DRM:
Steam
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Open Mod 2025
Windows
vor 3W
DRM:
Steam
Steam
Free
Historical Low Deal
Historical low

Über Open Mod 2025

Open Mod 2025 - Spielbeschreibung
Open Mod 2025 ist ein taktischer, extrem hardcore First-Person-Shooter für immersive, rundenbasierte PvP-Kämpfe auf dem PC. Im Defusal-Modus tippen Spieler Pflanz- oder Entschärfungscodes manuell über die Numpad ein, nachdem sie sie auswendig gelernt haben - abgesehen vom Fadenkreuz gibt's kein HUD, alles läuft über ein zentrales Tablet mit Minimap, Loadouts und Zielen. Proximity Voice Chat erfordert Vorsicht im Feindgebiet, und ohne Scoreboard, Killfeed oder Hitmarker während der Runden zwingen Radio-Calls sowie totale Gefechtskonzentration. Ein Point-Budget-System beschränkt Loadouts auf vier Magazine pro Waffe, ergänzt durch Tarkov-ähnliche Anpassungsmöglichkeiten, realistische Scope-Shader, Full-Body-Controller und maßgeschneiderte IK-Türinteraktionen. Für Casual-Spieler gibt's PvP Domination mit Tablet-Hacking, TDM, DM sowie PvE Zombie Wave Survival und Extraction-Modi. Hardcore-Fans, die auf No-Respawn-Spannung und tiefes taktisches Realismus aus sind, kommen hier voll auf ihre Kosten.

Open Mod is an entirely free to play, niche, tactical, extreme hardcore first person shooter with immersive aspects that may not have been seen before.

Open Mod offers a big set of features unseen in any other fps game, and overall, combined with aspects that can be found in other fps games, provides a unique and unprecedented first person experience.

Open Mod is being brought to you by only 2 developers with a great passion for FPS games. Open Mod is not a complete game but more of a demonstration of what only 2 developers could do with no decent budget, just a big passion and crazy ideas! Instead of asking you to pre-order or sell you deceptive videos of our progress, we've developed this game on the go, while being public Early Access, so you could actually download and play with the features we are showing you, instead of having to just watch them on social media.

In short, we at Hyper Gamey Studio came with this game upfront and proved to you, the player, what we could achieve and that we are capable of creating an unprecedented first person shooter, even with a low budget, and we are inviting you to imagine what we could achieve together, with your financial support!




The gameplay should be on point. This game is addressed to players that like immersive tactical, extreme-hardcore, round-based no-respawning competitive game modes and want to get immersed fully into the battle. Our primary focus is on the Defusal (Demolition) game mode, since it's a 'standard' competitive esport game mode and we, among other objectives, want to become an esport. But our approach to it is rather harder than traditional Defusal game modes, the player has to enter a planting/defusing code manually using the numpad keys after memorizing it during the round. This, combined with the aspects of our gameplay that will be mentioned below, we believe make for an unique immersive fps tactical experience that has a real chance of becoming something.




However, we've recently added casual PvP game modes such as Domination but made it in our own way, using the tablet to hack objectives, TDM and DM along with a PvE Zombie Wave survival game mode and a PvE Extraction style game mode with cosmetics looting so that our players can have fun on various levels, not only competitive.

We recommend watching the entire Open Mod #3 Devlog to see details about the defusal game mode, domination and the zombie wave survival game mode. Link to it HERE

Core features of Open Mod:


- There is no in-game HUD, we've moved everything except the crosshair to a tablet that is a core element of the game. The tablet will be used to check the minimap, text chat, see equipped loadout, see objectives etc. There is much to say about it but to save you the reading of a lot of words you can simply check THIS short video which shows an overview of the tablet.


- There is proximity voice chat and an animated radio voice chat that players can use to communicate. But with caution as the enemy could hear you talking if you are in their range. So when the player is in enemy area they can use the Left hand animations to communicate or the text chat from the tablet. Those mentioned features of the gameplay have been showed more in-depth in Open Mod #2 Devlog HERE


- There is no scoreboard or killfeed during the round, only at the end of a round and at the end of the game. This should cause the players to get immersed into the battle and communicate via radio when they took somebody down, since there would be no other way of knowing how many enemies are alive unless the player calls it out via radio. There is also no hitmarker on HUD or hitmarker sound so you wont really know if you hit the opponent, enhancing the realism of the battle,


- Our new mag system was rewritten from the ground, the player can carry only 4 mags per weapon, we've added a mag check system and animations and a reload type that keeps the mag so you can use it later, that takes slightly more time to perform. To save you the reading of a lot of words you can simply check THIS short video out, which shows you an analysis of how the new mag system, mag check and reload keep mag works.



- There is a decent Tarkov-like weapon customization system as well as some cursed attachment setups available for you to play with.
- We've recently implemented the attachment skin system which allows the players to equip a different skin for any part of the weapon or match the attachment skin with the gun skin.

This new system is presented in Open Mod #3 Devlog from our youtube channel HERE, timestamp included. Please check it out to see more.

There is also THIS, shorter video which shows how the inventory works.

Later edit: there are 2 additional systems for the weapon customization system:
-custom local skin system, unprecedented in any fps game, this system allows you to load textures in the game by URL for any weapon and any attachment! Video HERE
-attachment moving on rail system, this should make our customization menu complete! There is freedom to do anything now! Video HERE



- There are quite a few first person experience customizing options, such as the custom weapon positioning, custom and independent fields of views, dual render and non dual render scopes, preference options such as "should sprint override aim", minimap being static or follow the player and many more preference/personalization options to get the best skill out of you!


- There is also the ability to pick from a variety of weapon animations, such as reloads/draw/inspect. There are not too many weapons that have more than one reload/draw/inspect animation currently, but some do, such as the AKM, Scar or the pistols. There will be many more added in time.

To learn how to switch your weapon animations watch this video HERE, timestamp included.


- There are 12 slots where you can equip left hand signal animations. You can either toggle them by the F keys (F1, F2, F3 etc) or by holding the middle mouse button to select from the wheel, then tap the middle mouse button to play it. To learn everything about the left hand animations check out THISshort video, timestamp included.


- There is a smart watch that will show the round timer, health points, armor points and a green signal icon if you're playing Defusal or Domination, which will let you know you are in the range of the objective, therefore you are able to capture it, or in Elimination there will be a hazard icon showing you the zone is getting very close to you.


- Open Mod uses highly realistic scope shaders with realistic vignette and eye relief. We've got both dual render and non dual render scopes in-game but the non-dual render ones do not look tunnel visioned but highly realistic too, due to our shaders and our custom rendering passes allowing us to pull of non-dual render realistic scopes, almost performance-free.


- Our controller is written from the ground with a lot of features in mind, such as a realistic leaning (click HERE to see what we mean by that), sliding, left hand anims, left handed mode, hip aiming/point shooting, double animation sprinting with pre-sprint animations and perfect blending to aiming, realistic aiming down sight, custom IK weapon positioning, free looking, head nodding (head moves in the direction you are free looking), 4 vaulting mechanic types and more. Every action you do is seen by other players exactly as you see it in first person. It is also a full body controller meaning that if you are as crazy as us and not feel good if there are no legs or if the legs are not part of an actual full body, then this is for you!


- Unprecedented Custom IK interactions with doors and other interactable objects! This deserves a separate paragraph because those interactions are the best interactions you've ever seen to this day! The hand actually reaches and touches the door knobs or the door locks! This system was created for Open Mod VR version but now we've managed to implement it in Open Mod PC Standalone version too! It was not easy but it is totally worth the effort!
- Those doors can also be leg kicked, breached with C4 or with the battering ram (not all doors can be leg kicked, but all doors can be C4ed and Rammed)
- Interacting with a hybrid scope will be done with the hand actually reaching it and toggling it! Same for flashlight or laser toggling on/off, it's done realistically, hand reaches and toggles them! You can see how that looks HERE (keep in mind the animations are just placeholders at this moment, they will be revamped very soon)
- We've created Realtime map variants, where all the lights are realtime and could be destroyed by players by shooting them, or control them through light switches or turn off entire houses by turning off the main house power source. You can see a video of how that looks HERE


- There is a point budget inventory system that balances the loadouts so that players manage their points how they want, depending on their preference. This system is similar to Insurgency Sandstorm's and is designed to prevent fully maxed out loadouts.


- All weapons and attachments from the game are unlocked from the start, there is no pay to win scheme, absolutely everything will be unlocked, the only thing that gets in the way is the point budget system mentioned in the above paragraph. However, there are and there will be weapon skins and attachment skins that will be paid. Player model skins will always have their color scheme (dark swat-ish blue for military and dark red-ish for terrorist team) so nobody can say that we will sell camouflage skins for player models. There will also be paid animations. Basically some cosmetic items will have a price in our stores to help us sustain the game.




Open Mod has been built with scaling in mind, meaning that adding more content of all kinds into the game such as weapon skins, attachment skins, charms, tags, animations, even weaponery or custom maps, can be added in a matter of hours into the main game. Also our latest implementation of Unity's Addressables system allows us to have as much content into the game as we want, without having to load it all at the start of the game, but only when needed. With those said, we strongly believe we could add more content in time and at some point we could become the game with most customizability. We've already got 500+ skins available for a large variety of weapons and attachments, and 300+ attachments to choose from, plus individual weapon parts. Building content on top of this will eventually result in a highly populated with content game.
(click on the below banner to join Discord or use this link: )

DO NOT FORGET!! The essence of Open Mod lies in the concept of community - we are close to our community, listening to feedback and encouraging people to express their preferences or even getting involved in any matter regarding the development of the game, as well as integrating user-made content in the game such as skins, charms, animations or even custom maps. The community functions on our Discord server Open Mod Republic; make sure you check it out to stay updated on things we have done, features that we are currently working on and plans for the future.

Additionally, in our Discord you can find a few in-game weapon and attachment 3d models that could get you started with modding right away! Show us what you got!






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Altersfreigabe

Keine Angabe
Steam:
Mixed (893)

Minimum:

  • Prozessor: i7-3770 CPU @ 3.40GHz or AMD Ryzen 5 2400G (Desktop CPUs, for laptop CPUs it's recommended to have a much better CPUs than those)
  • Arbeitsspeicher: 8 GB RAM
  • Grafik: NVIDIA GeForce GTX 460 or AMD Radeon HD 5870 (DirectX-11 compliant with 1GB of VRAM) (same here, for mobile GPUs its recommended to have a much better card than those)
  • DirectX: Version 11
  • Speicherplatz: 40 GB available space
  • Zusätzliche Hinweise: Broadband Internet connection; DirectX® 9.0c compatible sound card with latest drivers; Microphone for voice and radio communications

Empfohlen:

  • Prozessor: i7-3770 CPU @ 3.40GHz or AMD Ryzen 5 2400G (Desktop CPUs, for laptop CPUs it's recommended to have a much better CPUs than those)
  • Arbeitsspeicher: 8 GB RAM
  • Grafik: NVIDIA GeForce GTX 460 or AMD Radeon HD 5870 (DirectX-11 compliant with 1GB of VRAM) (same here, for mobile GPUs its recommended to have a much better card than those)
  • DirectX: Version 11
  • Speicherplatz: 40 GB available space
  • Zusätzliche Hinweise: Broadband Internet connection; DirectX® 9.0c compatible sound card with latest drivers; Microphone for voice and radio communications
Historisches Tief
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FAQ

8 Fragen

Bevor du nach einem günstigen Open Mod 2025 Key suchst, prüfe die wichtigsten Fakten. Entwickelt von Hyper Gamey. Veröffentlicht von Hyper Gamey. PC Release-Datum: 26 Juni 2023. Genres: Action, Free To Play, Indie, Casual, Simulation, Adventure, Massively Multiplayer, Early Access. Kategorien: Multi-player, PvP, Online PvP, Co-op, In-App Purchases, Online Co-op.

Q

Wo kann ich einen günstigen Open Mod 2025 Steam Key kaufen?

Open Mod 2025 ist kostenlos spielbar! Lade es auf Steam herunter und spiele sofort los.

Open Mod 2025 ist auf Steam komplett kostenlos. Kein Kauf nötig - einfach herunterladen und spielen. Wenn du nach Premium-DLC oder In-Game-Items suchst, prüfe die Angebotstabelle oben.

Unser Preistracker deckt sowohl offizielle Händler als auch Key-Marktplätze ab, sodass du Open Mod 2025 im Angebot auch außerhalb saisonaler Aktionen finden kannst. Wir erkennen derzeit 1 aktives Angebot von offiziellen Shops und Keyshops. Prüfe die Tabelle oben, vergleiche mit dem historischen Tief und setze einen Alarm, damit du den nächsten Preissturz nicht verpasst.

Laut unseren Daten ist Open Mod 2025 derzeit nicht auf GeForce NOW verfügbar. Du musst es lokal auf deinem PC ausführen. Stöbre durch Spiele, die auf GeForce NOW verfügbar sind.

Ja. Open Mod 2025 hat eine offizielle Steam-Shop-Seite. Du kannst auch einen Open Mod 2025 Steam Key von Drittanbietern kaufen. Unser Preisvergleich umfasst derzeit 1 Angebot mit Steam-DRM. Wähle eines davon, um sicherzustellen, dass dein Open Mod 2025 Download über Valves Plattform läuft.

Derzeit nicht. Valve kennzeichnet Open Mod 2025 als Unsupported auf dem Steam Deck. Behalte XD.deals im Blick - wir verfolgen Proton-Updates und Community-Fixes. Stöbere durch Spiele, die Steam Deck Verified oder Steam Deck Playable sind.

Open Mod 2025 scheint derzeit nicht im PC Game Pass, bei EA Play, Ubisoft+ oder einem anderen PC-Abonnement verfügbar zu sein. Deine einzige Option ist der Kauf - nutze XD.deals, um den besten Preis zu finden.

Nein - XD.deals ist kein Shop. Wir sind ein Preisvergleich, der die besten Open Mod 2025-Deals bei offiziellen Shops und verifizierten Keyshops verfolgt. Klicke neben einem Angebot auf "Zum Shop" und du wirst zur Webseite des Händlers weitergeleitet, um deinen Kauf abzuschließen.

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