Like a Dragon: Infinite Wealth is an action RPG adventure set in detailed recreations of Honolulu and Yokohama. Players follow the stories of Ichiban Kasuga and Kazuma Kiryu as dual protagonists in a single-player experience focused on narrative progression, character development, and extensive side content. The game emphasizes turn-based combat alongside open-world exploration, job customization, and numerous minigames that expand playtime significantly beyond the main story.
Gameplay
The core loop revolves around exploring urban environments, engaging in turn-based battles, and managing party composition through a flexible job system. Combat uses the Live Command RPG Battle System, where players select actions for up to four party members each turn. Strategic elements include timing Perfect Attacks for extra damage and using the Smackdown option to end fights quickly against weaker foes in exchange for reduced experience. Characters switch between themed jobs gained through activities like tours in Honolulu, each offering distinct skills and playstyles that encourage experimentation during encounters.
Exploration involves navigating city streets, completing sub-stories, collecting items, and raising bonds with companions. Party members participate in these activities, which influence their growth and available options. Resource gathering and crafting appear in dedicated side activities, while minigames such as karaoke, darts, mahjong, and arcade titles like Virtua Fighter provide breaks from the main progression. New additions include Crazy Delivery, a fast-paced food delivery challenge, and Miss Match, a dating simulation element tied to Kasuga's story.
Game Modes
The primary mode follows the main narrative with alternating segments between the two protagonists. Side content forms a major part of the experience through sub-stories and repeatable activities. Sujimon Battles function as a separate collection and combat system where players capture data on defeated creatures, raise their own team, and compete in 3v3 matches against trainers using balanced strengths and weaknesses. Dondoko Island serves as a management mode involving resource collection, crafting, and interactions to develop a resort. Kiryu's Bucket List tracks personal objectives centered on reunions with past allies. These systems operate independently of the main story but integrate rewards back into the core RPG progression.
Exploration and Side Activities
Three distinct city areas provide varied environments for movement and discovery. Players encounter random battles during travel, pursue optional objectives, and participate in activities that range from competitive minigames to management simulations. Dondoko Island stands out for its focus on building and maintaining a resort through gathering materials and social elements. Sujimon collection adds a layer of ongoing engagement outside battles, with a dedicated coliseum for competitions. These features contribute to extended play sessions that mix story beats with lighter, varied tasks.
Is It Worth Playing?
Reception has been positive, with critics noting improvements to combat pacing and the depth of side activities compared to prior entries. The game delivers a lengthy experience centered on character-driven storytelling and mechanical variety, appealing to those who enjoy turn-based RPG systems paired with extensive optional content. Sales reached 1.66 million units by mid-2025, reflecting sustained interest. Patches have addressed stability issues since launch. It suits players seeking a complete single-player package with strong narrative focus and replayable side systems rather than competitive multiplayer. Those familiar with the series' blend of drama and humor will find familiar strengths enhanced by the dual-protagonist structure and refined job mechanics. Newcomers benefit from accessible onboarding for the combat and exploration elements.