Face the witches and demons lurking in the volcanic pit of the Island of Char, within Witchaven's mystical lair. This action RPG plunges you into bloody combat amid tunnels, crypts, lava pits, and secret chambers. Wield medieval swords and daggers alongside mystical spells to destroy, freeze, or halt vile foes.
Duck, jump, and fly through 3D hellscapes powered by the Build engine, backed by gruesome sound effects and CD-quality music. Engage in close-quarters warfare that demands magic, might, and cunning. Retro gamers craving authentic 1995 first-person action with modern control remapping will find a perfect match.
Descend into a dark and gruesome nightmare! You alone must face the evil within the volcanic pit of the Island of Char, toward the mystical lair of Witchaven. Confront witches that have cast a shadow of evil spells shrouding you in the never-ending darkness. Make use of your magic, might, and mind as you engage in bloody warfare with vile demons and monsters. Use medieval weapons to destroy these creatures of the night and cease the chaos. Dare to enter this 3D Hell... Dare to enter Witchaven!
GET EVERYTHING YOU MIGHT'VE DREAMT OF BACK IN 1995
- Duck, jump and fly! Using the powerful "Build" engine.
- Cast mystical spells with greater powers and magical might. Destroy, freeze and stop your enemies in their tracks with your super-human abilities.
- Explore tunnels, crypts, lava pits, and secret chambers
- Wield swords, daggers, and other medieval hand-to-hand weapons
- Plunge into stomach turning original sound effects and CD-quality music
WHAT'S INSIDE THIS RELEASE
You're getting two builds: patched (Enhanced) and retail (Original) for those of you who prefer an unaltered experience as a bonus. Both builds are running on DOSBox with a custom configuration tool. The Enhanced build features fixes introduced in EGwhaven, a must-have community project, which addresses an array of bugs and issues with the game (we'd like to thank ETTiNGRiNDER for the contribution to this release). Additionally, the controls are re-mapped to what you'd expect to see as a default in a first-person game nowadays.