How to Christmas is an action game for PC that puts players in a co-op setting with one to four participants. The core premise involves assisting Santa by gathering toys through direct confrontation rather than traditional delivery methods. This setup blends shooting mechanics with collection and progression elements in a festive yet violent context.
Gameplay
The central loop revolves around locating and securing runaway toys scattered across icy environments. Players catch these items and then eliminate them to claim them as resources. Captured toys convert into currency upon sale, which funds purchases of improved weapons and various upgrades to enhance combat effectiveness.
Combat focuses on handling groups of plush enemies that resist capture. Larger encounters feature plushie bosses that drop substantial rewards and open access to additional sections of the map. The experience emphasizes resource management alongside direct action, as players balance offense with the need to gather materials efficiently.
Progress builds through repeated runs that accumulate funds and unlocks. Upgrades alter weapon performance and player capabilities, encouraging experimentation with different loadouts across sessions. The action remains grounded in straightforward controls suited to both solo attempts and coordinated group play.
Game Modes
Main progression centers on pushing through waves of plush enemies to escort Santa's sleigh back to the village. This horde-style sequence forms the primary objective and scales with player count for increased challenge in groups.
Additional activities provide variety during downtime or separate sessions. These include snowboard racing for speed-based competition, ornament skeet shooting that tests accuracy, hockey matches involving physical confrontation, snowball fights for light combat, gambling elements for risk-reward decisions, and parkour sequences that reward movement skill. The side activities integrate into the overall experience without replacing the core collection and combat focus.
Progression and Upgrades
Players advance by converting collected toys into cash for weapon and ability improvements. Boss defeats yield larger payouts and permanent area access, expanding the playable space over time. This system rewards consistent performance and strategic spending on upgrades that suit individual play styles or team compositions.
The upgrade path supports repeated playthroughs by offering meaningful choices in equipment. New weapons change combat dynamics, while other enhancements improve mobility or resource efficiency. Unlocks tie directly to boss encounters and successful sleigh returns, creating a clear sense of advancement tied to the main loop.
Multiplayer Experience
Support for one to four players allows both solo runs and online co-op sessions. Group play increases enemy density and introduces opportunities for coordinated strategies during boss fights and horde sequences. Side activities gain additional layers when multiple participants compete or collaborate on tasks like racing or shooting challenges.
The structure accommodates different group sizes without requiring a full team. Single-player sessions maintain the same core systems, while larger parties benefit from shared resources and combined firepower against tougher opposition.
Is It Worth Playing?
How to Christmas remains unreleased with a planned launch in December 2026. No user reviews or completed play sessions exist at this stage, so reception details are unavailable. The game targets players interested in co-op action that mixes shooting, collection, and light competitive mini-games within a Christmas-themed setting.
Those drawn to humorous premises involving toy combat and upgrade-driven progression may find the concept appealing once available. The verified features emphasize accessible multiplayer action without complex systems, making it a potential fit for short sessions or holiday gatherings focused on straightforward fun.