Game modes:
Adventure mode: Allows the players to enjoy a town with all the things you might need: Storage, Vendors, Quest, Open world boss and an Island to explore.
Survival mode: Allows the players to build and survive in a large open world, Includes build system, Upgradable par
Multiplayer:
Allows you or your friends to join your game and the ability to bring in any of your characters that you have created, or you can start a new one.
Character customization:
Able to pick gender, face, hair, eyebrows, facial hair, body color, Eye color, Lipstick, hair color and the Armor type that fits your play style.
Amor type includes Light (melee damage), Heavy (extra health), Leather (archer damage), and Mage (magic damage).
Combat:
Melee, archery, and magic to help you explore new lands and defeat the many different monsters. Includes the ability to lock on to your target to assist in combat.
Melee Combat: Dual Daggers, Sword/Shield, War Hammer, Battle Axe, Great sword and Spear.
Bow: Different arrow tiers and magical arrows (Fire, ice, electric, explosive)
Magic Abilities: 50+ spell from fire, ice, dark, electric, poison, buff spells, healing, etc.
Crafting
Forsaken Shores has a robust system, by gathering resources from the world such as Stone/Ores, wood, or monster drops and crafting items like Potions, Food, Armor and weapons.
-7 Rarity levels for Armor and Weapons (None, Uncommon, Common, Rare, Epic, Legendary, Mythic)
-11 Different stone/ore
-6 Different Wood Variants
-5 Leather and Fur crafting Variants
Roadmap:
Demo:
-Level cap at 25
-Only adventure mode
-No multiplayer
Bug fixes and adjustments
-Bug fixes over a couple months
Game Early Access:
-Unlocking survival mode
-No level cap (can level up forever)
-Unlocking multiplayer
Roadmap During early access:
Weapon/Magic improvement:
-Weapon: New animations for some weapons, adding 1hand axe, a staff type, different shield types
-Magic: Summoning magic, explosive or knock back spells
AI improvement:
-More bosses with different abilities
-Better attacks and animation improvement
-World bosses that drop special loot and equip able item (boss only Slots)
Companions:
-Hire a companion to help you. (humans or animals)
World/Adjustment:
-More Enemy Camps/Castles/Forts Extra
-Land adjustments and improvement with more detail
-Caves or tunnels
Procedural Dungeon system:
-Customize rooms with more detail and add more room styles
-Add Cave style rooms for the dungeon
-Traps or hazard areas
Arena: (player vs player) in Adventure mode
-Allow players to test their skills and fight each other
Character Improvements:
-More options for heads, hair, facial hair and eyebrows
-New Improved armor set with additional armor set
World Tier system: Allow players to increase world tiers
-Which resets that map clear storage
-increase all Enemy Ai, armor and weapons “minimum level by 60”
Example: Tier 1: minimum is 1
Tier 2: minimum is 61