- Home
- Games
- No Pacing when the Client is Here
- System Requirements
| Component | Minimum: | Recommended: |
|---|---|---|
| Processor | x86_32 CPU with SSE2 instructions, x86_64 CPU, ARMv8 CPU | x86_32 CPU with SSE2 instructions, x86_64 CPU, ARMv8 CPU |
| Memory | 4 GB RAM | 4 GB RAM |
| Graphics | Integrated graphics with full Vulkan 1.0 support | Integrated graphics with full Vulkan 1.0 support |
| Storage | 300 MB available space | 300 MB available space |
To run No Pacing when the Client is Here on your PC, you need at least a x86_32 CPU with SSE2 instructions, x86_64 CPU, ARMv8 CPU processor and a Integrated graphics with full Vulkan 1.0 support graphics card. For the best experience, a x86_32 CPU with SSE2 instructions, x86_64 CPU, ARMv8 CPU CPU and Integrated graphics with full Vulkan 1.0 support GPU are recommended. The game also requires a minimum of 4 GB RAM RAM, 300 MB available space of disk space, — as your operating system, and DirectX —. Check the full specification table above and compare it with your hardware to make sure No Pacing when the Client is Here will run smoothly on your setup.